Wednesday, June 10, 2009

Yes I'm a L4D2 "boycotter".

The main issue I see is that Valve keeps vowing up and down that L4D2 is a true sequel but the problem is that it is simply not true. They can say it over and over or scream it from a mountain-top or tell the press it really really is a sequel but that does not make it so no matter how many times they say it.

Quake 2 was a sequel. Half-Life 2 was a sequel. L4D2 will seem so much like L4D that you almost won't be able to tell the difference - they are very very similar in feel, look, playstyle, setting, weapons, and characters. Several tweaks to a few textures and models and then swearing it's a true sequel ("really it is! You'll see you'll see!! Just wait, then you'll see!!) is insane. Well, insane not to realize that all of us can see right through all Valve's positive spin.

Sure it'll probably be a great game because L4D is a great game and they are the same thing with a few tweaks and additions that should have been released for L4D to keep the franchise rolling instead of stopping it DEAD in its tracks like they are now. It's sad really and a shame to see Valve fail to understand some basic principles about gaming in general and sequels specifically. They should know better by now.
DDO just went FreeToPlay. Very good news imo especially because I never in a hundred years would have played this game - now, I will. What could be easier to understand? I'm positive that the same will be true for thousands of other players too. This pricing model just WORKS for gamers and developers alike.

We're right now on the edge of a huge shift in the industry and starting to see more indications trickling into the mainstream. What we'll end up with once the transition has completed in a few years time, is more gaming choices for the player to try out without having to resort to piracy. There are very few reasons NOT to at least try a F2P game, and once you are trying it then it becomes the developers job to get you to stick around and play for a while.

The pricing model of the future mainstream will certainly be Free to Play in my opinion, it is highly successful already in dozens and dozens of games right now under the radar, and we'll continue to see more and more companies dipping their toe into the waters to see if it's hot enough. If done right, it IS.